![]() Sections should be ordered as they appear here. If content for the article fits one of the following sections, that section should be created and content should be placed there. These are body sections strongly recommended to be used. Introduction videos should be the first body section immediately following the introduction section. For custom maps, an author, version, and download link must be provided.Ī quotation from an update or promotional page may be added at the top of the page, but below any hatnotes related to variations. This introduction should include basic information about the map, such as the game mode, style of play, and goal, as well as any immediately pertinent information for a reader.Īll map articles must use Template:Map infobox to include an infobox with the basic map details and a screenshot. Maps with multiple variations should list the other variations via the template.Īll map articles must contain an introduction. Others generally are placed as needed at the starts of sections, e.g., Community strategy stub link or main, or as makes best use. Those hatnotes and tags that are intended to appear at the top of the page, e.g., custom map or stub are generally to be the first lines in the markup source. Example: koth_harvest uses the title Harvest, despite arena_harvest being the first developed, because koth_harvest is the first version officially Patched into the game.Example: arena_nucleus uses the title Nucleus, while koth_nucleus uses the title Nucleus (King of the Hill).The intention is to avoid changing the names of existing map articles as newer map versions are added to the game. Example: Double Cross, not Doublecross, is used despite appearing in both forms, because Double Cross is what appears in-game.įor maps with multiple versions added to the game over time, the original version – the first version officially patched to the game – takes the normal article title as described above, while Custom version or additional Patched versions have their full game mode appended in parentheses.For maps with conflict between the filename and the displayed name, the name displayed in the game on the loading screen should be used. Sounds neat, especially for a game that is nearly 8 years old.Article titles should be the map's name, without the prefix that appears on the filename. As a submitter, you get access to feedback from the community, and as somebody looking for something new, well, the Maps Workshop is a giant catalogue of new arenas to choose from. If you’re a genius when it comes to putting together impressive playgrounds, or you want to learn how to make them yourself, or you simply want to browse other people’s works of art – you can make use of the Maps Workshop. If you’re just in the market to play new maps, you can now browse the Maps Workshop and up-vote and subscribe to maps you like-or just connect to a server running a Workshop map and it will download automatically from the Workshop. Simply head over to the in-game Workshop tool and click on the new Maps button. The Maps Workshop Beta is an in-development one-stop hub where mapmakers can instantly upload and get feedback on their maps. Here’s Valve’s official announcement (via PC Gamer):Īre you great at making fun, addictive TF2 maps? Do you have no idea how to make a map, but you like playing on them? Are you only vaguely aware of what maps are and prefer to just walk in a single direction until you find what you’re looking for? Introducing the Maps Workshop Beta, a place for all three of you to upload, enjoy or just learn about the existence of maps! That’s what Team Fortress 2 is getting, in the form of the Maps Workshop (still in beta). It makes sense then that the same idea of a system – one that is used to submit, browse, and receive/offer feedback on community submissions – gets used to manage user-created maps. Workshops have played an important role when it comes to Valve’s success, at least in terms of making money from cosmetic additions to their titles. It still gets lots of hats as expected, but now it’s getting something else for a change – its own Map Workshop. ![]() That doesn’t mean that Valve, or the community for that matter, have forgotten about the game though. It has been a long, long time since I’ve played the wacky team,class-based shooter, Team Fortress 2.
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